This post comes out of a discussion I had with some folk on IRC this past weekend and then further encouraged by the Apple event that happened on the 30th of October, 2018.
Let us envision a scenario:
- You send an important message to someone, a message that requires a response.
- Your chat application indicates that the recipient has ‘read’ the message.
- The recipient does not respond after having ‘read’ the message.
Why did they not respond?
Were they perhaps distracted by something else before they could respond? Were they still thinking up a response? Did their phone lose connectivity? Was it something you said? Do they hate you now and never want to talk to you again?
The US House of Representatives just voted to eliminate the FCC ISP privacy rules. If you are interested in a further reading about the details of said rules, this article is a good place to get started.
As Americans begin to accept this new reality, the discourse shifts to what we can do to workaround this particular issue. Yes, VPNs are a workaround at best, and a shitty one at that.
Let me explain.
This past weekend I played two games: Firewatch and SUPERHOT. This post is not intended to be a review of the two games but a look at the polar differences between the two and why one gets a lot of flack for its perceived lack of content and why the other is praised for its mechanical purity.
Now you might ask, “Sadiq, why does this matter? These are two entirely separate games in two entirely different genres!”. To that I answer:
- Humour me, I need to flex my writing muscles.
- Do the words “value proposition” sound important to you? If so, you are in for a treat.
- The voices in my head say interesting things sometimes and I would like to write this down.
Let us jump in shall we?