On Monday, Joshua Topolsky’s latest project The Outline launched and I would just like to congratulate them on their launch.
I recommend reading the post I linked to see what it is all about but I will just say that if you are into reading excellent stories from some very talented people, you definitely want to check them out.
Also, you should be subscribing to Leah Finnegan’s The Outline newsletter; this week is about killing your idols.
Occasionally folks come into large IRC channels and ask some variant of “anybody alive?”. Sometimes I would reply, “No, we are all ghosts in the shell”.
Today, I logged onto IRC and found out that we did indeed have a ghost in our midst.
Jon “avenj” Portnoy is the type of dude on IRC who always says “hey” back no matter the time. Sometimes I thought the dude never slept. An avid Perl programmer he made me see beauty in a language where I only saw gibberish. #otw will never be the same again but I hope the rest of us can keep the spirit of it alive.
In his memory, I have made a donation to The Perl Foundation. If you wish to do so as well, you can do so from here.
Rest in peace, friend.
This past weekend I played two games: Firewatch and SUPERHOT. This post is not intended to be a review of the two games but a look at the polar differences between the two and why one gets a lot of flack for its perceived lack of content and why the other is praised for its mechanical purity.
Now you might ask, “Sadiq, why does this matter? These are two entirely separate games in two entirely different genres!”. To that I answer:
- Humour me, I need to flex my writing muscles.
- Do the words “value proposition” sound important to you? If so, you are in for a treat.
- The voices in my head say interesting things sometimes and I would like to write this down.
Let us jump in shall we?
Continue reading “Firewatch and SUPERHOT: A Tale of Two Games”
In this post I will be going over the various levels of support for IPv6 resolver distribution for popular operating systems. Focus on desktop and mobile versions of OSes as those are the ones where we are usually automatically distributing resolver information. Dual stack is implied but IPv6 only functionality can be gleaned from said information as well.
Continue reading “An overview of OS support for IPv6 resolver distribution methods”
This one is a bit late, but hey better late than never. BGP is next so hopefully no more frame relay.
Continue reading “CCIE Lab Diary – OSPF Lab”